I am new to the world of WPF and I was trying to create a button with a Bevel bitmap effect.
So I applied the effect with the following configuration:
<BevelBitmapEffect BevelWidth="3" EdgeProfile="BulgedUp" LightAngle="180" Smoothness="1" Relief="0.15" />
The effect looks good against a white backgound, but if I use a different color behind the button, you can see some ugly white pixels around the corners of the button. I think it's related to some kind of anti-aliasing, since it changes according to the
smoothness (the higher the smoothness, the bigger the "noise").
Any suggestions to solve this?
Thanks in advance!